A rule applied in some Ace-to-Five lowball games stating that any player who has a hand of Seven, Six, or Five is not permitted to check.
ADDITIONAL INFORMATION: Consequences for checking vary, and can include disqualification from the hand entirely or retaining eligibility to win what was previously in the pot but relinquishing one's stake in additional contributions to the pot.
EXAMPLE: "A group of my friends usually plays using the Sevens rule, but I really think the inability to slowplay takes away an important part of the game."
APPLIES TO: Online and Land-based Venues
RELATED TERMS: Ace-to-Five Lowball, Check, Check-Raise, Lowball, Slowplay