To make a mistake when distributing the cards to each player, especially when the mistake is severe enough to justify dealing the cards again.
ADDITIONAL INFORMATION: Rules for which dealing mistakes require beginning the hand again vary from cardroom to cardroom.
EXAMPLE: "The trainee made a number of misdeals that slowed the game down a little, but other than game speed it didn't really have an impact."
APPLIES TO: Land-based Venues
A hand in which a dealing mistake was made, especially when the mistake was severe enough to require the hand to be dealt again.
ADDITIONAL INFORMATION: Not all misdeals require a redeal. During social games especially, players may agree to correct the mistake in a way that does not involve a redeal, such as each giving back a card if extra cards were dealt or dealing a player cards from the top of the deck if a player was accidentally dealt out.
EXAMPLE: "One of the advantages of online play is that you don't have to worry about misdeals."